First, there's no structure to the plot (intro, climax, conclusion, ending). For example Agent missions in Eve seem to tell parts of a story, but it's like reading chapter 5, then chapter 2, then chapter 5 again, etc. As described in this Wiki Article, MMO stories seem to lack a great deal. Second, the players are supposed to be characters in the story, but we can't really interact with the NPC's. In other words, there are no consequences for our actions as described suggestions about good fictional characters you'll see almost zero resemblance to MMO storylines. There's more, but those are my three big ones. So the question remains: How could you incorporate any of those elements into our MMO experience, and do we really want to? That’s strange. |